HOW TO DESIGN WITH PROTOTYPING
The procedure of prototyping begins with generating simple wireframes to testing entirely practical models. It is one of the most powerful and influential sets of skills any designer can major in. No matter how hard-working your operations and development are with prototyping, the actual process can often make your final product.
Prototyping is a visual representation that demonstrates what the product is doing at any given point, what the interactive elements are, and how the product would function in the real world.
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GUIDE TO PROTOTYPE YOUR DESIGN
Before you begin with the process of prototyping, to enhance your results and advance your design process ask yourself these questions:
What are the goals of the project?
Start with a huge vision. Does the product solve a real need? How does it solve that need? Understanding the product’s use is critical to delivering any sort of viable solution.
What competitive products do people currently use?
Studying the market will give you a broad reach and a better understanding of what is the demand and expectations of the user.
Who is the audience? What are their goals?
Understanding demographics and user requirements deliver the framework necessary to create products focused on providing for those particular user types and fulfilling their needs.
What are the deliverables?
Setting expectations about deliverables and the process is critical for your planning and workflow. Every project is different, but if the deliverables are well defined, the rest of the UX design process has a higher chance of going smoothly.
If you have successfully figured out the answers to these questions you are halfway there. To continue with the process of prototyping refer to these checklist steps.
With your data available and organized, the next step is to start drawing. Manage to have an idea for the layout, structure, or even where specific elements of the visual design belong and begin drawing it out.
· USER FLOWS:
Refer to existing and identifying user flows. Analyze and try to understand how the users meet their goals and how they interact within the system. Manage to create easy and direct user flows that are much likely to make users have a comfortable experience.
· INFORMATION UNITS:
Each user flow will demonstrate a few user inputs and outputs. Identify what they are, how they relate to the user behavior and expectations, what interactions they are involved with, and how they work.
· DRAFT SKETCHES:
After getting an idea of who will use the system, what they are going to do, and with what, it’s time to see how. It is extremely necessary to create the first sketches of it. Sketch your user flows.
· CREATE A STRUCTURE:
Once your user flows are ready it will give you an advantage in creating a layout. Include the content inboxes. This will give you a better visualization.
· DIGITIZE:
With complete sketches to move forward, it’s time to digitize them. Whether it’s Adobe XD or Sketch, Framer, or Flinto, or something else entirely, creating digital versions of sketches. The focus, therefore, shifts from creatively adding necessary elements to organizing assets and structure within the designs.
WRAP UP
The beauty — and challenge — of prototyping is in the process. It is a difficult but much-required process that needs to be followed carefully and creatively. Once you have created a prototype ask yourself a question to follow up, does this produce the desired result? If not, then it’s another opportunity to draft a new version.